Uma análise de COOK SERVE FOREVER Gameplay



One day consists of multiple shifts, and in between these shifts, you can choose one of three possible upgrades that will influence the difficulty of the dishes you’ll get to prepare for the rest of the day. The more difficult the chosen upgrade (for example, playing the rest of the day with three ingredients upgraded to the maximum difficulty), the more XP you earn for that location. Leveling up a location will also increase the difficulty of the QTE sequences needed to cook the dishes available at that location, which in turn will also gradually tighten the reaction times, making it harder for the player to successfully complete one day.

It fails so severely as a cooking game I don't even know what I am cooking 99% of the time because the only thing I am looking at is the bottom 2 inches of the screen for what buttons to mash.

Every order is processed one at a time, there is pelo rush except to get the highest rating on levels that require it and after the order is done you can infinitely sit there and wait to serve it with pelo punishment.

Your quest for culinary greatness will take you and your food cart to over 50 locations throughout the city of Helianthus. Each location has its own menu and set of cooking objectives. For instance, you’ll serve pizza to burnt-out game developers at a video game studio, and old-timey eats at the city’s historic district.

I'm going to compile all of the other suggestion topics into this thread. As this game is currently in Early Access, many features are missing and still being tweaked -- and that's where you come in!

If you want to play a cooking mama clone with almost pelo difficulty wearing the skin of the series that it has murdered this is your game.  

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Try to guess the video game: In the input field, type a question that could be answered "yes" or "pelo". You can ask up to 20 questions before the game is over.

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The game also includes over two hours of original music by award winning composer Jonathan Geer. The soundtrack hooks into the game’s narrative in some interesting ways.

The goal was to maintain the more accessible relaxed vibes of the initial version while allowing players accustomed to the fast pace of previous titles to challenge themselves. As such, you can now prepare two items at once.

Disclaimer: This game is on Steam in Early COOK SERVE FOREVER Gameplay Access, which means it is still under development and may change significantly over time. The review was conducted based on the game’s current state, and it is possible that the review may not reflect the current state of the game after updates.

I think in the end we got there and made a fantastic game, but the development cycle was one of the most difficult I've ever had personally and I want to say thanks to those who left positive reviews and feedback on Steam and Discord/Reddit.

I just want to take a moment to thank everyone for all of their support through what I would consider the roughest Early Access period we've ever had.

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